Bragg Gaming Group reports Q1 2026 revenue growth and Drayton deal

Bragg Gaming Group has released its financial results for the first quarter of 2026, reporting modest revenue growth alongside a series of strategic developments aimed at strengthening its position in the regulated global gaming market.
The company announced quarterly revenue of €25.7m, equivalent to approximately US$29.7m, representing a year-over-year increase of 0.6 per cent. While revenue growth remained relatively moderate, the business reported improvements in operating performance and net losses as management continued to focus on operational efficiency, expansion into regulated markets and technology-driven growth initiatives.
Bragg also highlighted progress in Europe, Latin America and North America during the quarter, while unveiling plans connected to artificial intelligence integration and a proposed acquisition of Drayton International that could significantly influence the company’s future direction.
Revenue performance supported by regulated markets
Bragg stated that growth during the quarter was supported by performance in several regulated jurisdictions, particularly Brazil and the Netherlands.
Revenue generated in the Netherlands increased by 3.5 per cent year-over-year. According to the company, this was partly driven by a temporary uplift connected to a fixed Player Account Management agreement with Entain Plc.
Brazil continued to deliver strong momentum for the business. Revenue from the South American market rose by 33.3 per cent compared to the first quarter of 2025. Bragg attributed this increase to ongoing onboarding activity involving gaming content providers and continued expansion opportunities in the regulated Brazilian market.
The company also reported growth in recurring revenue within the United States. Recurring US revenue increased by 7.1 per cent year-over-year as Bragg expanded distribution of its proprietary gaming content. However, total US revenue declined by 12.1 per cent due to the absence of one-off revenue recorded during the first quarter of 2025. That earlier revenue contribution had been linked to a content and technology project involving Caesars Entertainment and its online casino platforms.
Management indicated that the company remains focused on increasing the proportion of revenue derived from proprietary and higher-margin gaming content, particularly in regulated online casino markets.
Financial results show reduced losses
Although Bragg continued to report losses during the first quarter, the figures reflected notable improvement compared to the corresponding period in 2025.
Operating loss for the quarter reached €1.4m, improving from an operating loss of €1.7m recorded in the same quarter last year. Net loss also narrowed significantly to €1.2m, compared to €2.6m in Q1 2025.
On a per-share basis, Bragg reported a net loss of €0.05 per common share, improving from €0.11 per common share in the prior-year period.
Adjusted EBITDA for the quarter totalled €4.0m, slightly below the €4.1m generated during the first quarter of 2025. Adjusted EBITDA margin stood at 15.7 per cent compared to 16.0 per cent a year earlier.
Despite relatively flat EBITDA performance, management emphasized that operational restructuring efforts undertaken during the quarter are expected to produce future cost savings and support profitability targets.
European partnerships remain central to growth strategy
Bragg continued expanding its commercial footprint through several agreements announced during the quarter.
The company confirmed the extension of its Player Account Management platform and turnkey solution agreement with Senator Group, which operates within the Croatian online casino market.
The extension reinforces Bragg’s ongoing focus on supplying technology infrastructure, content aggregation and managed services to operators in regulated European jurisdictions.
Another important development involved an expanded partnership with Super Technologies. Bragg was selected as the preferred content delivery partner across the company’s multi-brand and multi-jurisdiction portfolio.
The partnership builds on an existing commercial relationship that began in 2020 and has already included launches in Romania, Belgium, Serbia and Brazil. Bragg stated that the arrangement will support Super Technologies’ strategic expansion by delivering gaming content alongside technical compliance support in regulated territories.
The company later confirmed its role in supporting Super Technologies’ launch into the regulated Greek market through the Superbet brand.
Finland identified as long-term opportunity
Bragg also announced preparations for Finland’s future regulated gaming market.
The company signed a Player Account Management and turnkey services agreement with SuomiVeto, a business led by the founders of BetCity.nl.
Under the agreement, Bragg will provide SuomiVeto with access to casino games, sportsbook technology, player engagement tools and managed marketing services once Finland opens its regulated market to private operators. Current plans indicate the Finnish market is scheduled to launch for private operators on July 1, 2027.
The agreement positions Bragg to enter another potentially important regulated European jurisdiction ahead of market liberalisation.
Artificial intelligence initiative becomes strategic priority
One of the most notable developments announced during the quarter was Bragg’s decision to accelerate its artificial intelligence strategy.
The company confirmed that it has initiated development of what it describes as the “Bragg AI brain,” a data-driven artificial intelligence engine intended to support operational decisions and product development across the company’s ecosystem.
Management stated that the initiative is expected to help reduce operational costs while supporting EBITDA growth and long-term profitability objectives.
Artificial intelligence adoption has increasingly become a focus within the online gaming sector as operators and technology providers seek efficiencies in areas such as customer engagement, fraud monitoring, responsible gambling oversight and personalized gaming experiences.
Bragg did not disclose specific timelines for full deployment of the AI initiative, though executives suggested it forms part of a broader transformation strategy currently underway within the business.
Workforce restructuring aimed at improving efficiency
During the quarter, Bragg implemented a strategic restructuring programme that included an approximate 12 per cent reduction in its global workforce.
The company stated that the restructuring was intended to streamline operations, reduce expenses and improve long-term operating performance.
Bragg incurred approximately €0.7m in restructuring-related costs during the first quarter, primarily associated with personnel termination expenses.
According to management, the restructuring and workforce reductions are expected to generate annualized cash savings of approximately €4.5m.
The company framed the restructuring as part of its broader effort to accelerate the path toward sustained profitability while maintaining investment in proprietary technology and gaming content.
Leadership changes and board developments
Bragg also announced several executive and board-level changes during the reporting period.
Morten Tonnesen was appointed chief operating officer with responsibilities that include driving operational improvements and supporting the company’s AI-focused transformation plans.
Meanwhile, Garrick Morris was promoted to executive vice president of global content, US and Canada. His role will focus on expanding Bragg’s gaming content operations across North America and other strategic markets.
The company additionally confirmed the appointment of Thomas Winter to its board of directors following the retirement of Kent Young.
Earlier on the same day as the earnings release, Bragg announced a binding agreement to acquire Drayton International. As part of that proposed transaction, gaming entrepreneur Matthew Davey is expected to join the company’s board as non-executive chairman once the acquisition is completed.
CEO highlights future growth ambitions
Matevž Mazij commented on the quarter’s results and broader strategic direction.
“We continued to execute well across our business in the first quarter. But in many ways, I believe we are only just approaching the starting line as we work to complete our potentially transformative transaction with Drayton, which we believe will position Bragg to lead the future of the global gaming industry with the right team, the best technology, a refreshed brand and a clear ‘games-first’ focus.”
The statement reflected management’s emphasis on long-term transformation rather than short-term quarterly performance alone.
Outlook for 2026 remains unchanged
Bragg Gaming Group maintained its full-year 2026 guidance despite ongoing restructuring activity and market expansion efforts.
The company continues to forecast annual revenue between €97.0m and €104.5m alongside adjusted EBITDA between €16.0m and €19.0m. This would represent an adjusted EBITDA margin ranging from 16.0 per cent to 18.0 per cent.
Management clarified that the current outlook does not include any potential financial contribution from the planned acquisition of Drayton International.
Conclusion
Bragg Gaming Group’s first quarter results reflected a company balancing stable financial performance with ambitious long-term transformation plans. While overall revenue growth remained modest, the business demonstrated improvement in operating losses and continued expansion across regulated gaming markets in Europe, North America and Latin America.
The company’s focus on proprietary content, operational restructuring and artificial intelligence integration signals a strategy designed to improve efficiency and profitability over time. At the same time, the proposed acquisition of Drayton International may represent a significant turning point for the business if completed successfully.
As competition intensifies within the global online gaming industry, Bragg appears focused on strengthening its technology infrastructure, expanding regulated market access and positioning itself for future growth opportunities. Investors and industry observers will likely monitor how effectively the company converts these strategic initiatives into sustained revenue growth and long-term profitability during the remainder of 2026 and beyond.
FAQs
What revenue did Bragg Gaming Group report for Q1 2026?
Bragg Gaming Group reported quarterly revenue of €25.7m for the first quarter of 2026.
Why did Bragg’s Brazil revenue increase in Q1 2026?
The company stated that Brazil revenue increased due to continued onboarding of gaming providers and growth opportunities in the regulated market.
Did Bragg Gaming Group reduce its losses during the quarter?
Yes. Net loss improved to €1.2m from €2.6m in the same quarter of 2025.
What is the Bragg AI brain initiative?
The Bragg AI brain is a data-driven artificial intelligence engine being developed to improve operational decisions and support product innovation.
Why did Bragg restructure its workforce?
The restructuring was intended to improve efficiency, reduce operating costs and support long-term profitability goals.
How much workforce reduction did Bragg implement?
The company reported an approximate 12 per cent reduction in its global workforce during the restructuring process.
What is the significance of the Drayton International acquisition?
Bragg believes the acquisition could strengthen its technology platform, leadership structure and long-term market position.
Which markets contributed to Bragg’s growth in Q1 2026?
The Netherlands, Brazil and recurring US operations contributed positively to quarterly performance.
What guidance has Bragg provided for full-year 2026?
The company expects revenue between €97.0m and €104.5m with adjusted EBITDA ranging from €16.0m to €19.0m.
When is Finland expected to open its regulated market to private operators?
According to current plans referenced by Bragg, Finland’s regulated market is expected to open on July 1, 2027.








































